+ /* timers
+ * ---------------------------------------------------- */
+ if( layer_depth == 0 ){
+ font3d_bind( &test_font, cam );
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ if( route->active_checkpoint != 0xffff ){
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( route->colour, brightness, colour );
+ colour[3] = 1.0f-route->factive;
+
+ shader_model_font_uColour( colour );
+
+ u32 next = route->active_checkpoint+1+layer_depth;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
+
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+
+
+ u32 j=0;
+ for( ; j<4; j++ ){
+ if( gate->routes[j] == i ){
+ break;
+ }
+ }
+ float h0 = 0.8f,
+ h1 = 1.2f,
+ depth = 0.4f,
+ size = 0.4f;
+
+ char text[256];
+
+ if( route->valid_checkpoints >= route->checkpoints_count ){
+ double lap_time = world_global.time - route->timing_base;
+ snprintf( text, 255, "%.1f", lap_time );
+ }
+ else{
+ snprintf( text, 255, "%hu/%hu", route->valid_checkpoints,
+ route->checkpoints_count );
+ }
+
+ float align_r = font3d_string_width( &test_font, 0, text ) * size;
+
+ v3f positions[] = {
+ { -0.92f, h0, depth },
+ { 0.92f - align_r, h0, depth },
+ { -0.92f, h1, depth },
+ { 0.92f - align_r, h1, depth },
+ };
+
+ ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
+
+ if( dest->route_count == 1 ){
+ positions[0][0] = -align_r*0.5f;
+ positions[0][1] = h1;
+ }
+
+ m4x3f model;
+ m3x3_copy( gate->to_world, model );
+ float ratio = v3_length(model[0]) / v3_length(model[1]);
+
+ m3x3_scale( model, (v3f){ size, size*ratio, 0.1f } );
+ m4x3_mulv( gate->to_world, positions[j], model[3] );
+
+ font3d_simple_draw( &test_font, 0, text, cam, model );
+ }
+ }
+ }
+
+ /* gate markers
+ * ---------------------------------------------------- */
+