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surface props
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_routes.h
diff --git
a/world_routes.h
b/world_routes.h
index 97fc557b604201517f4240a43a15f4c20cf4715b..5a7c07b36df0b154c921a3970fd050eaafb19d63 100644
(file)
--- a/
world_routes.h
+++ b/
world_routes.h
@@
-1119,7
+1119,7
@@
VG_STATIC void world_routes_update(void)
}
}
}
}
-VG_STATIC void bind_terrain_
textures
(void);
+VG_STATIC void bind_terrain_
noise
(void);
VG_STATIC void render_world_routes( m4x4f projection, v3f camera )
{
m4x3f identity_matrix;
VG_STATIC void render_world_routes( m4x4f projection, v3f camera )
{
m4x3f identity_matrix;
@@
-1128,7
+1128,7
@@
VG_STATIC void render_world_routes( m4x4f projection, v3f camera )
shader_route_use();
shader_route_uTexGarbage(0);
shader_link_standard_ub( _shader_route.id, 2 );
shader_route_use();
shader_route_uTexGarbage(0);
shader_link_standard_ub( _shader_route.id, 2 );
- bind_terrain_
textures
();
+ bind_terrain_
noise
();
shader_route_uPv( projection );
shader_route_uMdl( identity_matrix );
shader_route_uPv( projection );
shader_route_uMdl( identity_matrix );