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baby lock the door and turn the lights down low
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_routes.h
diff --git
a/world_routes.h
b/world_routes.h
index 34ba50bd210e40e0f1ef4ee1c1ddbf8c7d439356..501915a0643859d812a41dd31d87a6cffd110ddc 100644
(file)
--- a/
world_routes.h
+++ b/
world_routes.h
@@
-789,8
+789,6
@@
VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
scene_copy_slice( world->scene_lines, &route->sm );
}
scene_copy_slice( world->scene_lines, &route->sm );
}
-VG_STATIC void world_scene_compute_light_clusters( world_instance *world,
- scene *sc );
/*
* Create the strips of colour that run through the world along course paths
*/
/*
* Create the strips of colour that run through the world along course paths
*/
@@
-802,8
+800,6
@@
VG_STATIC void world_routes_generate( world_instance *world )
for( u32 i=0; i<world->route_count; i++ )
world_routes_create_mesh( world, i );
for( u32 i=0; i<world->route_count; i++ )
world_routes_create_mesh( world, i );
- world_scene_compute_light_clusters( world, world->scene_lines );
-
vg_acquire_thread_sync();
{
scene_upload( world->scene_lines, &world->mesh_route_lines );
vg_acquire_thread_sync();
{
scene_upload( world->scene_lines, &world->mesh_route_lines );