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prelim tricks
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_routes.h
diff --git
a/world_routes.h
b/world_routes.h
index 6f34c8c56de1a1e00f1316364ff871feeec4df02..3aeaf05e931afe3885f880ee6772bcef1c9f7352 100644
(file)
--- a/
world_routes.h
+++ b/
world_routes.h
@@
-5,6
+5,7
@@
#ifndef ROUTES_H
#define ROUTES_H
#ifndef ROUTES_H
#define ROUTES_H
+#include <time.h>
#include "world.h"
#include "world_gate.h"
#include "world.h"
#include "world_gate.h"
@@
-1131,7
+1132,7
@@
VG_STATIC void world_routes_update(void)
}
VG_STATIC void bind_terrain_noise(void);
}
VG_STATIC void bind_terrain_noise(void);
-VG_STATIC void render_world_routes(
m4x4f projection, v3f camera
)
+VG_STATIC void render_world_routes(
camera *cam
)
{
m4x3f identity_matrix;
m4x3_identity( identity_matrix );
{
m4x3f identity_matrix;
m4x3_identity( identity_matrix );
@@
-1141,9
+1142,12
@@
VG_STATIC void render_world_routes( m4x4f projection, v3f camera )
shader_link_standard_ub( _shader_route.id, 2 );
bind_terrain_noise();
shader_link_standard_ub( _shader_route.id, 2 );
bind_terrain_noise();
- shader_route_uPv( projection );
+ shader_route_uPv( cam->mtx.pv );
+ shader_route_uPvmPrev( cam->mtx_prev.pv );
shader_route_uMdl( identity_matrix );
shader_route_uMdl( identity_matrix );
- shader_route_uCamera( camera );
+ shader_route_uCamera( cam->transform[3] );
+ shader_route_uBoard0( TEMP_BOARD_0 );
+ shader_route_uBoard1( TEMP_BOARD_1 );
mesh_bind( &world.mesh_route_lines );
mesh_bind( &world.mesh_route_lines );