_uniform_scene_route_g_world_depth, 2 );
world_bind_light_array( world, _shader_scene_route.id,
_uniform_scene_route_uLightsArray, 3 );
_uniform_scene_route_g_world_depth, 2 );
world_bind_light_array( world, _shader_scene_route.id,
_uniform_scene_route_uLightsArray, 3 );