- world.nodes = vg_linear_alloc( world.dynamic_vgl, node_size );
- world.routes = vg_linear_alloc( world.dynamic_vgl, route_size );
- world.gates = vg_linear_alloc( world.dynamic_vgl, gate_size );
- world.collectors = vg_linear_alloc( world.dynamic_vgl, collector_size );
+ world->nodes = vg_linear_alloc( world_global.generic_heap, node_size );
+ world->routes = vg_linear_alloc( world_global.generic_heap, route_size );
+ world->gates = vg_linear_alloc( world_global.generic_heap, gate_size );
+ world->collectors = vg_linear_alloc( world_global.generic_heap,
+ collector_size );