float ratio = v3_length(text->transform[0]) /
v3_length(text->transform[1]);
m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );
float ratio = v3_length(text->transform[0]) /
v3_length(text->transform[1]);
m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );