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[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_routes.c
diff --git
a/world_routes.c
b/world_routes.c
index d81419f252852de5e4c575efc41a2656b4f2936e..2fe52a66367e61c76441c31b01295f64ada2610b 100644
(file)
--- a/
world_routes.c
+++ b/
world_routes.c
@@
-46,6
+46,8
@@
static void world_routes_time_lap( world_instance *world, ent_route *route ){
double start_time = 0.0;
u32 last_version=0;
double start_time = 0.0;
u32 last_version=0;
+ f64 last_time = 0.0;
+ ent_checkpoint *last_cp = NULL;
u32 valid_sections=0;
int clean = !localplayer.rewinded_since_last_gate;
u32 valid_sections=0;
int clean = !localplayer.rewinded_since_last_gate;
@@
-69,14
+71,16
@@
static void world_routes_time_lap( world_instance *world, ent_route *route ){
else valid_sections = 0;
}
else valid_sections = 0;
}
- last_version = rg->timing_version;
-
vg_info( "%u %f [%s]\n", rg->timing_version, rg->timing_time,
i? ((rg->flags & k_ent_gate_clean_pass)? "CLEAN": " "):
" N/A ");
if( !(rg->flags & k_ent_gate_clean_pass) )
clean = 0;
vg_info( "%u %f [%s]\n", rg->timing_version, rg->timing_time,
i? ((rg->flags & k_ent_gate_clean_pass)? "CLEAN": " "):
" N/A ");
if( !(rg->flags & k_ent_gate_clean_pass) )
clean = 0;
+
+ last_version = rg->timing_version;
+ last_time = rg->timing_time;
+ last_cp = cp;
}
if( world_static.current_run_version == last_version+1 ){
}
if( world_static.current_run_version == last_version+1 ){
@@
-85,6
+89,11
@@
static void world_routes_time_lap( world_instance *world, ent_route *route ){
if( route->checkpoints_count == 1 ){
route->timing_base = world_static.time;
}
if( route->checkpoints_count == 1 ){
route->timing_base = world_static.time;
}
+
+ f32 section = world_static.time - last_time;
+ if( (section < last_cp->best_time) || (last_cp->best_time == 0.0f) ){
+ last_cp->best_time = section;
+ }
}
else valid_sections = 0;
}
else valid_sections = 0;
@@
-126,6
+135,9
@@
static void world_routes_time_lap( world_instance *world, ent_route *route ){
vg_info( "valid sections: %u\n", valid_sections );
vg_info( "----------------------------\n" );
vg_info( "valid sections: %u\n", valid_sections );
vg_info( "----------------------------\n" );
+
+ route->ui_residual = 1.0f;
+ route->ui_residual_block_w = route->ui_first_block_width;
}
/*
}
/*
@@
-303,8
+315,8
@@
void world_routes_place_curve( world_instance *world, ent_route *route,
v3_muladds( ha.pos, up, 0.06f+gap, va.co );
v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
v3_muladds( ha.pos, up, 0.06f+gap, va.co );
v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
- scene_vert_pack_norm( &va, up );
- scene_vert_pack_norm( &vb, up );
+ scene_vert_pack_norm( &va, up
, 0.0f
);
+ scene_vert_pack_norm( &vb, up
, 0.0f
);
float t1 = (travel_length / total_length) * patch_count;
va.uv[0] = t1;
float t1 = (travel_length / total_length) * patch_count;
va.uv[0] = t1;
@@
-545,6
+557,8
@@
static void world_gen_routes_ent_init( world_instance *world ){
route->flags = 0x00;
route->best_laptime = 0.0;
route->flags = 0x00;
route->best_laptime = 0.0;
+ route->ui_stopper = 0.0f;
+ route->ui_residual = 0.0f;
if( mdl_arrcount(&world->ent_region) )
route->flags |= k_ent_route_flag_out_of_zone;
if( mdl_arrcount(&world->ent_region) )
route->flags |= k_ent_route_flag_out_of_zone;
@@
-592,6
+606,11
@@
static void world_gen_routes_ent_init( world_instance *world ){
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
}
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
}
+ for( u32 i=0; i<mdl_arrcount(&world->ent_checkpoint); i++ ){
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, i );
+ cp->best_time = 0.0;
+ }
+
world_routes_clear( world );
}
world_routes_clear( world );
}
@@
-885,7
+904,10
@@
static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){
for( u32 j=0; j<4; j++ ){
if( gate->routes[j] == run_id ){
m4x3f mmdl;
for( u32 j=0; j<4; j++ ){
if( gate->routes[j] == run_id ){
m4x3f mmdl;
- ent_gate_get_mdl_mtx( gate, mmdl );
+ m4x3_copy( gate->to_world, mmdl );
+ m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
+ gate->dimensions[1], 1.0f } );
+
m4x3_mul( world_mmdl, mmdl, mmdl );
shader_model_gate_uMdl( mmdl );
mdl_draw_submesh( &world_gates.sm_marker[j] );
m4x3_mul( world_mmdl, mmdl, mmdl );
shader_model_gate_uMdl( mmdl );
mdl_draw_submesh( &world_gates.sm_marker[j] );