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[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_render.h
diff --git
a/world_render.h
b/world_render.h
index 3050a69e63213525dac25dac6627dfbd3aed6f7d..f6d629ddd36f618044f27a1c24b3c6d079e0c84b 100644
(file)
--- a/
world_render.h
+++ b/
world_render.h
@@
-21,6
+21,7
@@
#include "shaders/scene_position.h"
#include "shaders/scene_font.h"
#include "shaders/model_sky.h"
#include "shaders/scene_position.h"
#include "shaders/scene_font.h"
#include "shaders/model_sky.h"
+#include "shaders/model_sky_space.h"
static const float k_world_light_cube_size = 8.0f;
static const float k_world_light_cube_size = 8.0f;
@@
-74,10
+75,16
@@
static void world_bind_light_index( world_instance *world,
int slot );
static void render_world_position( world_instance *world, camera *cam );
static void render_world_depth( world_instance *world, camera *cam );
int slot );
static void render_world_position( world_instance *world, camera *cam );
static void render_world_depth( world_instance *world, camera *cam );
-static void render_world( world_instance *world, camera *cam,
- int layer_depth );
+static void render_world( world_instance *world, camera *cam,
+ int stenciled, int viewing_from_gate,
+ int with_water, int with_cubemaps );
static void render_world_cubemaps( world_instance *world );
static void bind_terrain_noise(void);
static void render_world_cubemaps( world_instance *world );
static void bind_terrain_noise(void);
+static void render_world_override( world_instance *world,
+ world_instance *lighting_source,
+ m4x3f mmdl,
+ camera *cam,
+ ent_spawn *dest_spawn, v4f map_info );
#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \
world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \
#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \
world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \