- shader_alphatest_use();
- shader_alphatest_uTexGarbage(0);
- shader_alphatest_uTexMain(1);
- shader_link_standard_ub( _shader_alphatest.id, 2 );
+ shader_scene_standard_use();
+ shader_scene_standard_uTexGarbage(0);
+ shader_scene_standard_uTexMain(1);
+ shader_scene_standard_uPv( cam->mtx.pv );
+ shader_scene_standard_uPvmPrev( cam->mtx_prev.pv );
+ shader_link_standard_ub( _shader_scene_standard.id, 2 );
+ bind_terrain_noise();
+
+ shader_scene_standard_uMdl( identity_matrix );
+ shader_scene_standard_uCamera( cam->transform[3] );
+ shader_scene_standard_uBoard0( TEMP_BOARD_0 );
+ shader_scene_standard_uBoard1( TEMP_BOARD_1 );
+
+ world_render_both_stages( k_shader_standard,
+ bindpoint_diffuse_texture1 );
+}