shader_vblend_uPvmPrev( cam->mtx_prev.pv );
shader_vblend_uMdl( identity_matrix );
shader_vblend_uCamera( cam->transform[3] );
shader_vblend_uPvmPrev( cam->mtx_prev.pv );
shader_vblend_uMdl( identity_matrix );
shader_vblend_uCamera( cam->transform[3] );