#include "shaders/scene_vertex_blend.h"
#include "shaders/scene_terrain.h"
#include "shaders/scene_fxglow.h"
#include "shaders/scene_depth.h"
#include "shaders/scene_position.h"
#include "shaders/scene_vertex_blend.h"
#include "shaders/scene_terrain.h"
#include "shaders/scene_fxglow.h"
#include "shaders/scene_depth.h"
#include "shaders/scene_position.h"
int slot );
VG_STATIC void render_world_position( world_instance *world, camera *cam );
VG_STATIC void render_world_depth( world_instance *world, camera *cam );
int slot );
VG_STATIC void render_world_position( world_instance *world, camera *cam );
VG_STATIC void render_world_depth( world_instance *world, camera *cam );