int slot );
VG_STATIC void render_world_position( world_instance *world, camera *cam );
VG_STATIC void render_world_depth( world_instance *world, camera *cam );
int slot );
VG_STATIC void render_world_position( world_instance *world, camera *cam );
VG_STATIC void render_world_depth( world_instance *world, camera *cam );