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foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_render.h
diff --git
a/world_render.h
b/world_render.h
index b02116e1dd57cd9828be10f4ca21472c2731ddf5..540e0be2aa5bb85f29e0d0ddddd78c6d085f9e5b 100644
(file)
--- a/
world_render.h
+++ b/
world_render.h
@@
-12,6
+12,7
@@
#include "shaders/scene_standard.h"
#include "shaders/scene_standard_alphatest.h"
#include "shaders/scene_standard.h"
#include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_foliage.h"
#include "shaders/scene_override.h"
#include "shaders/scene_cubemapped.h"
#include "shaders/scene_vertex_blend.h"
#include "shaders/scene_override.h"
#include "shaders/scene_cubemapped.h"
#include "shaders/scene_vertex_blend.h"
@@
-84,7
+85,7
@@
static void render_world_override( world_instance *world,
world_instance *lighting_source,
m4x3f mmdl,
camera *cam,
world_instance *lighting_source,
m4x3f mmdl,
camera *cam,
- ent_spawn *dest_spawn );
+ ent_spawn *dest_spawn
, v4f map_info
);
#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \
world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \
#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \
world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \