+ vg_info( "Loading default world textures\n" );
+
+ vg_acquire_thread_sync();
+ {
+ vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours,
+ &tex_terrain_noise,
+ &tex_alphatest,
+ &tex_graffiti }, 4 );
+ }
+ vg_release_thread_sync();
+}
+
+static void world_render_free(void*_)
+{
+ vg_tex2d_free( (vg_tex2d *[]){ &tex_terrain_colours,