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chaos pt 2
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_render.h
diff --git
a/world_render.h
b/world_render.h
index d7ea51976729012e95dc76dd01e61ab67e108deb..383706853a4aeb1325f32555da58d47069e0d27c 100644
(file)
--- a/
world_render.h
+++ b/
world_render.h
@@
-75,13
+75,15
@@
static void world_bind_light_index( world_instance *world,
int slot );
static void render_world_position( world_instance *world, camera *cam );
static void render_world_depth( world_instance *world, camera *cam );
int slot );
static void render_world_position( world_instance *world, camera *cam );
static void render_world_depth( world_instance *world, camera *cam );
-static void render_world( world_instance *world, camera *cam,
- int layer_depth );
+static void render_world( world_instance *world, camera *cam,
+ int stenciled, int viewing_from_gate,
+ int with_water, int with_cubemaps );
static void render_world_cubemaps( world_instance *world );
static void bind_terrain_noise(void);
static void render_world_override( world_instance *world,
world_instance *lighting_source,
static void render_world_cubemaps( world_instance *world );
static void bind_terrain_noise(void);
static void render_world_override( world_instance *world,
world_instance *lighting_source,
- m4x3f mmdl );
+ m4x3f mmdl,
+ camera *cam );
#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \
world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \
#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \
world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \