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turbo chaos
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_render.c
diff --git
a/world_render.c
b/world_render.c
index 8d7e546c7aeb666e8b1eb23d0c8450d30a5b0b98..1546429235fe10b36e8643aa2132417a306dcc94 100644
(file)
--- a/
world_render.c
+++ b/
world_render.c
@@
-960,7
+960,7
@@
static void render_world_override( world_instance *world,
world_instance *lighting_source,
m4x3f mmdl,
camera *cam,
world_instance *lighting_source,
m4x3f mmdl,
camera *cam,
- ent_spawn *dest_spawn ){
+ ent_spawn *dest_spawn
, f32 iso_amt
){
struct world_pass pass = {
.cam = cam,
.fn_bind_textures = bindpoint_override,
struct world_pass pass = {
.cam = cam,
.fn_bind_textures = bindpoint_override,
@@
-974,6
+974,7
@@
static void render_world_override( world_instance *world,
shader_scene_override_uTexGarbage(0);
shader_scene_override_uTexMain(1);
shader_scene_override_uPv( pass.cam->mtx.pv );
shader_scene_override_uTexGarbage(0);
shader_scene_override_uTexMain(1);
shader_scene_override_uPv( pass.cam->mtx.pv );
+ shader_scene_override_uIsoAmt( iso_amt );
WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( lighting_source, scene_override );
bind_terrain_noise();
WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( lighting_source, scene_override );
bind_terrain_noise();