f32 dist = v3_dist( challenge->transform.co, pos ) * (1.0f/radius),
scale = vg_smoothstepf( vg_clampf( 10.0f-dist*10.0f, 0.0f,1.0f ) );
f32 dist = v3_dist( challenge->transform.co, pos ) * (1.0f/radius),
scale = vg_smoothstepf( vg_clampf( 10.0f-dist*10.0f, 0.0f,1.0f ) );