- /* HACK: use the first material for every prop entity */
- ent_prop *first = mdl_arritm( &world->ent_prop, 0 );
- if( !first->submesh_count ) return;
-
- mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, first->submesh_start );
- if( sm->material_id != material_id ) return;