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option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_render.c
diff --git
a/world_render.c
b/world_render.c
index e1a30886b8de504afacda8052fbef4e9eba4c2ef..4b6568b2651f3247dd3bc0d638bf9418790e3d82 100644
(file)
--- a/
world_render.c
+++ b/
world_render.c
@@
-145,15
+145,6
@@
static GLuint world_get_texture( world_instance *world, u32 id ){
else return world->textures[ id ];
}
else return world->textures[ id ];
}
-#if 0
-static void bindpoint_diffuse_texture1( world_instance *world,
- struct world_surface *mat ){
- glActiveTexture( GL_TEXTURE1 );
- glBindTexture( GL_TEXTURE_2D,
- world_get_texture(world,mat->info.tex_diffuse) );
-}
-#endif
-
/*
* Passes Rendering
* ----------------------------------------------------------------------------
/*
* Passes Rendering
* ----------------------------------------------------------------------------