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network compression test
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_physics.h
diff --git
a/world_physics.h
b/world_physics.h
index 2a38330ad717b8d5f1b02faaac12b360895dddf4..6cc8c5df8dfad82512535504541fa425fcbae0a8 100644
(file)
--- a/
world_physics.h
+++ b/
world_physics.h
@@
-4,23
+4,23
@@
#include "world.h"
#include "rigidbody.h"
#include "world.h"
#include "rigidbody.h"
-
VG_STATIC
void ray_world_get_tri( world_instance *world,
+
static
void ray_world_get_tri( world_instance *world,
ray_hit *hit, v3f tri[3] );
ray_hit *hit, v3f tri[3] );
-
VG_STATIC
int ray_world( world_instance *world,
+
static
int ray_world( world_instance *world,
v3f pos, v3f dir, ray_hit *hit, u16 ignore );
v3f pos, v3f dir, ray_hit *hit, u16 ignore );
-
VG_STATIC
int spherecast_world( world_instance *world,
+
static
int spherecast_world( world_instance *world,
v3f pa, v3f pb, float r, float *t, v3f n,
u16 ignore );
v3f pa, v3f pb, float r, float *t, v3f n,
u16 ignore );
-
VG_STATIC
struct world_surface *world_tri_index_surface( world_instance *world,
+
static
struct world_surface *world_tri_index_surface( world_instance *world,
u32 index );
u32 index );
-
VG_STATIC
struct world_surface *world_contact_surface( world_instance *world,
+
static
struct world_surface *world_contact_surface( world_instance *world,
rb_ct *ct );
rb_ct *ct );
-
VG_STATIC
struct world_surface *ray_hit_surface( world_instance *world,
+
static
struct world_surface *ray_hit_surface( world_instance *world,
ray_hit *hit );
#endif /* WORLD_PHYSICS_H */
ray_hit *hit );
#endif /* WORLD_PHYSICS_H */