VG_STATIC void ray_world_get_tri( world_instance *world,
ray_hit *hit, v3f tri[3] );
VG_STATIC int ray_world( world_instance *world,
VG_STATIC void ray_world_get_tri( world_instance *world,
ray_hit *hit, v3f tri[3] );
VG_STATIC int ray_world( world_instance *world,