+#ifndef RESPAWN_H
+#define RESPAWN_H
+
+#include "skaterift.h"
+
+struct {
+ v2f plane_pos;
+ f32 boom_dist;
+ u32 world_id;
+ u32 home_select;
+
+ ent_spawn *spawn;
+ camera cam;
+}
+static world_map;
+static void world_map_enter(void);
+
+#endif /* RESPAWN_H */