+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_glider); i ++ ){
+ ent_glider *glider = mdl_arritm( &world->ent_glider, i );
+
+ v4f colour = { 1,1,1,1 };
+
+ if( !(glider->flags & 0x1) )
+ v3_muls( colour, 0.5f, colour );
+ gui_icon_setcolour( colour );
+
+ respawn_map_draw_icon( cam, k_gui_icon_glider, glider->transform.co );
+ }