- ent_spawn *rp = world_find_spawn_by_name( world, "start" );
- if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
- if( rp )
- v3_copy( rp->transform.co, world->player_co );
- else{
- /* FIXME: we need to find a safe place to put the player_co using
- * raycasts. */
- v3_zero( world->player_co );
- }