mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
mdl_load_animation_block( meta, world->heap );
mdl_load_mesh_block( meta, world->heap );
MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
world->info.timezone = 0.0f;
world->info.pstr_desc = 0;
world->info.pstr_name = 0;
world->info.timezone = 0.0f;