-
-#if 0
-VG_STATIC void world_pct_spawn( world_instance *world, mdl_node *pnode )
-{
- struct respawn_point *rp = &world->spawns[ world->spawn_count ++ ];
-
- v3_copy( pnode->co, rp->co );
- v4_copy( pnode->q, rp->q );
- rp->name = mdl_pstr( world->meta, pnode->pstr_name );
-}
-
-VG_STATIC void world_pct_audio( world_instance *world, mdl_node *pnode )
-{
- struct world_audio_thing *thing = &world->audio_things[
- world->audio_things_count ];
-
- memset( thing, 0, sizeof(struct world_audio_thing) );
- struct classtype_audio *aud = mdl_get_entdata( world->meta, pnode );
-
- v3_copy( pnode->co, thing->pos );
-
- thing->volume = aud->volume;
- thing->range = pnode->s[0];
-
- thing->flags = aud->flags;
- thing->temp_embedded_clip.path = mdl_pstr( world->meta, aud->pstr_file );
- thing->temp_embedded_clip.flags = aud->flags;
-
- audio_clip_load( &thing->temp_embedded_clip, world_global.generic_heap );
-
- pnode->sub_uid = world->audio_things_count;
- world->audio_things_count ++;
-}
-
-VG_STATIC void world_pct_world_light( world_instance *world, mdl_node *pnode )
-{
- struct world_light *light = &world->lights[ world->light_count ++ ];
- light->node = pnode;
- light->inf = mdl_get_entdata( world->meta, pnode );
-
- q_m3x3( pnode->q, light->inverse_world );
- v3_copy( pnode->co, light->inverse_world[3] );
- m4x3_invert_affine( light->inverse_world, light->inverse_world );
-
- light->angle_sin_cos[0] = sinf( light->inf->angle * 0.5f );
- light->angle_sin_cos[1] = cosf( light->inf->angle * 0.5f );
-}
-
-VG_STATIC void world_pct_nonlocal_gate( world_instance *world, mdl_node *pnode )
-{
- struct nonlocal_gate *gate = &world->nonlocal_gates[
- world->nonlocalgate_count ++ ];
- struct classtype_gate *inf = mdl_get_entdata( world->meta, pnode );
-
- gate->working = 0;
- gate->node = pnode;
- gate->target_map_index = 0;
- v2_copy( inf->dims, gate->gate.dims );
-}
-
-VG_STATIC void world_entities_process( world_instance *world )
-{
- struct entity_instruction
- {
- enum classtype ct;
- void (*process)( world_instance *world, mdl_node *pnode );
- }
- entity_instructions[] =
- {
- { k_classtype_spawn, world_pct_spawn },
- { k_classtype_water, world_pct_water },
- { k_classtype_audio, world_pct_audio },
- { k_classtype_world_light, world_pct_world_light },
- { k_classtype_nonlocal_gate, world_pct_nonlocal_gate }
- };
-
- for( int i=0; i<world->meta->info.node_count; i++ )
- {
- mdl_node *pnode = mdl_node_from_id( world->meta, i );
-
- for( int j=0; j<vg_list_size(entity_instructions); j++ )
- {
- struct entity_instruction *instr = &entity_instructions[j];
-
- if( pnode->classtype == instr->ct )
- {
- instr->process( world, pnode );
- break;
- }
- }
- }
-}
-VG_STATIC void world_link_nonlocal_gates( int index_a, int index_b )
-{
- vg_info( "Linking non-local gates\n" );
- world_instance *a = &world_global.worlds[ index_a ],
- *b = &world_global.worlds[ index_b ];
-
- for( int i=0; i<a->nonlocalgate_count; i++ )
- {
- struct nonlocal_gate *ga = &a->nonlocal_gates[i];
- struct classtype_gate *ga_inf = mdl_get_entdata( a->meta, ga->node );
- const char *ga_name = mdl_pstr( a->meta, ga_inf->target );
-
- for( int j=0; j<b->nonlocalgate_count; j++ )
- {
- struct nonlocal_gate *gb = &b->nonlocal_gates[j];
- struct classtype_gate *gb_inf = mdl_get_entdata( b->meta, gb->node );
- const char *gb_name = mdl_pstr( b->meta, gb_inf->target );
-
- if( !strcmp( ga_name, gb_name ) )
- {
- vg_success( "Created longjump for ID '%s'\n", ga_name );
-
- v4f qYflip;
- q_axis_angle( qYflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
-
- /* TODO: Gates are created very wonkily. refactor. */
- ga->target_map_index = index_b;
- gb->target_map_index = index_a;
- ga->working = 1;
- gb->working = 1;
-
- v4_copy( ga->node->q, ga->gate.q[0] );
- v4_copy( gb->node->q, ga->gate.q[1] );
- v3_copy( ga->node->co, ga->gate.co[0] );
- v3_copy( gb->node->co, ga->gate.co[1] );
-
- v4_copy( gb->node->q, gb->gate.q[0] );
- v4_copy( ga->node->q, gb->gate.q[1] );
- v3_copy( gb->node->co, gb->gate.co[0] );
- v3_copy( ga->node->co, gb->gate.co[1] );
-
- /* reverse B's direction */
- q_mul( gb->gate.q[0], qYflip, gb->gate.q[0] );
- q_mul( gb->gate.q[1], qYflip, gb->gate.q[1] );
- q_normalize( gb->gate.q[0] );
- q_normalize( gb->gate.q[1] );
-
- gate_transform_update( &ga->gate );
- gate_transform_update( &gb->gate );
- }
- }
- }
-}
-#endif
-
-#if 0
-VG_STATIC float colour_luminance( v3f v )
-{
- return v3_dot( v, (v3f){0.2126f, 0.7152f, 0.0722f} );
-}
-
-VG_STATIC float calc_light_influence( world_instance *world, v3f position,
- int light )
-{
- struct world_light *world_light = &world->lights[ light ];
- struct classtype_world_light *inf = world_light->inf;
-
- v3f light_delta;
- v3_sub( world_light->node->co, position, light_delta );
- v3_muls( light_delta, 10.0f, light_delta );
-
- float quadratic = v3_dot( light_delta, light_delta ),
- attenuation = 1.0f/( 1.0f + quadratic );
-
- float quadratic_light = attenuation * colour_luminance( inf->colour );
-
- if( (inf->type == k_light_type_point) ||
- (inf->type == k_light_type_point_nighttime_only) )
- {
- return quadratic_light;
- }
- else if( (inf->type == k_light_type_spot) ||
- (inf->type == k_light_type_spot_nighttime_only) )
- {
- v3f dir;
- q_mulv( world_light->node->q, (v3f){0.0f,1.0f,0.0f}, dir );
-
- float spot_theta = vg_maxf( 0.0f, v3_dot( light_delta, dir ) ),
- falloff = spot_theta >= 0.0f? 1.0f: 0.0f;
-
- return quadratic_light * falloff;
- }
- else
- return 0.0f;
-}
-#endif
-