+VG_STATIC void world_entities_init( world_instance *world )
+{
+ /* lights */
+ for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
+ ent_light *light = mdl_arritm( &world->ent_light, j );
+
+ m4x3f to_world;
+ q_m3x3( light->transform.q, to_world );
+ v3_copy( light->transform.co, to_world[3] );
+ m4x3_invert_affine( to_world, light->inverse_world );
+
+ light->angle_sin_cos[0] = sinf( light->angle * 0.5f );
+ light->angle_sin_cos[1] = cosf( light->angle * 0.5f );
+ }
+
+ /* gates */
+ for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, j );
+ gate_transform_update( gate );
+ }
+
+ /* water */
+ for( u32 j=0; j<mdl_arrcount(&world->ent_water); j++ ){
+ ent_water *water = mdl_arritm( &world->ent_water, j );
+ if( world->water.enabled ){
+ vg_warn( "Multiple water surfaces in level!\n" );
+ break;
+ }
+
+ world->water.enabled = 1;
+ water_set_surface( world, water->transform.co[1] );
+ }
+
+ /* volumes */
+ for( u32 j=0; j<mdl_arrcount(&world->ent_volume); j++ ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, j );
+ mdl_transform_m4x3( &volume->transform, volume->to_world );
+ m4x3_invert_full( volume->to_world, volume->to_local );
+ }
+
+ /* audio packs */
+ for( u32 j=0; j<mdl_arrcount(&world->ent_audio); j++ ){
+ ent_audio *audio = mdl_arritm( &world->ent_audio, j );
+
+ for( u32 k=0; k<audio->clip_count; k++ ){
+ ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,
+ audio->clip_start+k );
+
+ if( clip->file.pack_size ){
+ u32 size = clip->file.pack_size,
+ offset = clip->file.pack_offset;
+
+ /* FIXME: Ditchable asset! */
+ void *data = mdl_arritm(&world->meta.pack, clip->file.pack_offset);
+
+ clip->clip.path = NULL;
+ clip->clip.flags = audio->flags;
+ clip->clip.data = data;
+ clip->clip.size = size;
+ }
+ else{
+ clip->clip.path = mdl_pstr( &world->meta, clip->file.pstr_path );
+ clip->clip.flags = audio->flags;
+ clip->clip.data = NULL;
+ clip->clip.size = 0;
+ }
+
+ audio_clip_load( &clip->clip, world_global.generic_heap );
+ }
+ }
+}
+
+VG_STATIC void world_load( world_instance *world, const char *path )
+{
+ world_unload( world );
+ world_clean( world );
+
+ vg_info( "Loading world: %s\n", path );
+
+ mdl_open( &world->meta, path, world_global.generic_heap );
+ mdl_load_metadata_block( &world->meta, world_global.generic_heap );
+ mdl_load_animation_block( &world->meta, world_global.generic_heap );
+ mdl_load_mesh_block( &world->meta, world_global.generic_heap );
+
+ /* TODO: This should get a seperate memory area */
+ mdl_load_pack_block( &world->meta, world_global.generic_heap );
+
+ mdl_load_array( &world->meta, &world->ent_gate,
+ "ent_gate", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_spawn,
+ "ent_spawn", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_light,
+ "ent_light", world_global.generic_heap );
+
+ mdl_load_array( &world->meta, &world->ent_route_node,
+ "ent_route_node", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_path_index,
+ "ent_path_index", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_checkpoint,
+ "ent_checkpoint", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_route,
+ "ent_route", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_water,
+ "ent_water", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_audio_clip,
+ "ent_audio_clip", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_audio,
+ "ent_audio", world_global.generic_heap );
+ mdl_load_array( &world->meta, &world->ent_volume,
+ "ent_volume", world_global.generic_heap );
+
+ mdl_close( &world->meta );
+
+ /* process resources from pack */
+ world_process_resources( world );
+
+#if 0
+ /* dynamic allocations */
+ world_ents_allocate( world );
+ world_routes_allocate( world );
+
+ /* meta processing */
+#endif
+ world_routes_ent_init( world );
+ world_entities_init( world );
+ world->volume_bh = bh_create( world_global.generic_heap,
+ &bh_system_volumes,
+ world,
+ mdl_arrcount( &world->ent_volume ),
+ 1 );
+
+ /* main bulk */
+ world_generate( world );
+ world_routes_generate( world );
+ world_post_process( world );