mdl_load_mesh_block( meta, world->heap );
mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
mdl_load_mesh_block( meta, world->heap );
mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
mdl_load_array( meta, &world->ent_light, "ent_light", heap );
mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
mdl_load_array( meta, &world->ent_light, "ent_light", heap );
mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );