+VG_STATIC
+void world_unpack_submesh_dynamic( world_instance *world,
+ scene_context *scene, mdl_submesh *sm ){
+ if( sm->flags & k_submesh_flag_consumed ) return;
+
+ m4x3f identity;
+ m4x3_identity( identity );
+ scene_add_mdl_submesh( scene, &world->meta, sm, identity );
+
+ scene_copy_slice( scene, sm );
+ sm->flags |= k_submesh_flag_consumed;
+}
+