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collision layers
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_gen.c
diff --git
a/world_gen.c
b/world_gen.c
index 2650539a48679dbc8957779da68003c9d1b74a2f..b522cba80fca626acde99aebad4aa650b8075aa9 100644
(file)
--- a/
world_gen.c
+++ b/
world_gen.c
@@
-136,7
+136,8
@@
VG_STATIC void world_apply_procedural_foliage( world_instance *world,
ray_hit hit;
hit.dist = INFINITY;
ray_hit hit;
hit.dist = INFINITY;
- if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &hit )){
+ if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &hit,
+ k_material_flag_ghosts )){
struct world_surface *m1 = ray_hit_surface( world, &hit );
if((hit.normal[1] > 0.8f) && (m1 == mat) && (hit.pos[1] > 0.0f+10.0f)){
world_gen_add_blob( world, scene, &hit );
struct world_surface *m1 = ray_hit_surface( world, &hit );
if((hit.normal[1] > 0.8f) && (m1 == mat) && (hit.pos[1] > 0.0f+10.0f)){
world_gen_add_blob( world, scene, &hit );
@@
-191,6
+192,10
@@
VG_STATIC void world_gen_generate_meshes( world_instance *world ){
&world->meta, i );
scene_copy_slice( &world->scene_geo, &surf->sm_geo );
&world->meta, i );
scene_copy_slice( &world->scene_geo, &surf->sm_geo );
+ scene_set_vertex_flags( &world->scene_geo,
+ surf->sm_geo.vertex_start,
+ surf->sm_geo.vertex_count,
+ (u16)(surf->info.flags & 0xffff) );
}
/* compress that bad boy */
}
/* compress that bad boy */