+ /* unpack prop models */
+ for( u32 i=0; i<mdl_arrcount( &world->ent_prop ); i++ ){
+ ent_prop *prop = mdl_arritm( &world->ent_prop, i );
+
+ for( u32 j=0; j<prop->submesh_count; j ++ ){
+ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
+ prop->submesh_start+j );
+ world->surfaces[ sm->material_id ].flags |= WORLD_SURFACE_HAS_PROPS;
+ world_unpack_submesh_dynamic( world, &world->scene_no_collide, sm );
+ }
+ }
+