mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
vehc->submesh_start+j );
world_unpack_submesh_dynamic( world, &world->scene_no_collide, sm );
mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
vehc->submesh_start+j );
world_unpack_submesh_dynamic( world, &world->scene_no_collide, sm );