- shader_gatelq_use();
- shader_gatelq_uPv( cam->mtx.pv );
- shader_gatelq_uMdl( gate_xform );
- shader_gatelq_uCam( cam->pos );
- shader_gatelq_uTime( vg.time*0.25f );
- shader_gatelq_uInvRes( (v2f){
+ shader_model_gate_use();
+ shader_model_gate_uPv( cam->mtx.pv );
+ shader_model_gate_uMdl( gate_xform );
+ shader_model_gate_uCam( cam->pos );
+ shader_model_gate_uTime( vg.time*0.25f );
+ shader_model_gate_uInvRes( (v2f){