-static void world_gates_init(void);
-static void gate_transform_update( ent_gate *gate );
-static int render_gate( world_instance *world, world_instance *world_inside,
- ent_gate *gate, camera *cam );
+void world_gates_init(void);
+void gate_transform_update( ent_gate *gate );
+int render_gate( world_instance *world, world_instance *world_inside,
+ ent_gate *gate, vg_camera *cam );