-VG_STATIC void world_gates_init(void);
-VG_STATIC void gate_transform_update( ent_gate *gate );
-VG_STATIC void world_link_nonlocal_async( void *payload, u32 size );
-VG_STATIC void world_unlink_nonlocal( world_instance *world );
-VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
- ent_gate *gate, camera *cam, int layer_depth );
+void world_gates_init(void);
+void gate_transform_update( ent_gate *gate );
+int render_gate( world_instance *world, world_instance *world_inside,
+ ent_gate *gate, vg_camera *cam );