-static void world_link_nonlocal_async( void *payload, u32 size );
-static void world_unlink_nonlocal( world_instance *world );
-static void render_gate_unlinked( world_instance *world,
- ent_gate *gate, camera *cam );
-
-#endif /* WORLD_GATE_H */
+void world_link_gates_async( void *payload, u32 size );
+void world_unlink_nonlocal( world_instance *world );
+void render_gate_unlinked( world_instance *world,
+ ent_gate *gate, vg_camera *cam );