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[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_gate.h
diff --git
a/world_gate.h
b/world_gate.h
index 004ee8ade1f44ae11ca48a09914e86a5578c61b5..9d1287711782d7570fb0c26505647beb2b9c5978 100644
(file)
--- a/
world_gate.h
+++ b/
world_gate.h
@@
-52,7
+52,11
@@
VG_STATIC int render_gate( teleport_gate *gate, camera *cam )
v3f v0;
v3_sub( cam->pos, gate->co[0], v0 );
v3f v0;
v3_sub( cam->pos, gate->co[0], v0 );
- if( v3_dot(v0, gatedir) >= 0.0f )
+
+ float dist = v3_dot(v0, gatedir);
+
+ /* Hard cutoff */
+ if( dist > 3.0f )
return 0;
if( v3_dist( cam->pos, gate->co[0] ) > 100.0f )
return 0;
if( v3_dist( cam->pos, gate->co[0] ) > 100.0f )
@@
-80,7
+84,7
@@
VG_STATIC int render_gate( teleport_gate *gate, camera *cam )
static camera gate_view;
gate_view.fov = cam->fov;
gate_view.nearz = 0.1f;
static camera gate_view;
gate_view.fov = cam->fov;
gate_view.nearz = 0.1f;
- gate_view.farz =
9
00.0f;
+ gate_view.farz =
20
00.0f;
m4x3_mul( gate->transport, cam->transform, gate_view.transform );
camera_update_view( &gate_view );
m4x3_mul( gate->transport, cam->transform, gate_view.transform );
camera_update_view( &gate_view );
@@
-93,7
+97,9
@@
VG_STATIC int render_gate( teleport_gate *gate, camera *cam )
m4x3_mulp( gate_view.transform_inverse, surface, surface );
surface[3] = -fabsf(surface[3]);
m4x3_mulp( gate_view.transform_inverse, surface, surface );
surface[3] = -fabsf(surface[3]);
- m4x4_clip_projection( gate_view.mtx.p, surface );
+
+ if( dist < -0.5f )
+ m4x4_clip_projection( gate_view.mtx.p, surface );
/* Ready to draw with new camrea */
camera_finalize( &gate_view );
/* Ready to draw with new camrea */
camera_finalize( &gate_view );
@@
-132,7
+138,8
@@
VG_STATIC int render_gate( teleport_gate *gate, camera *cam )
glDisable( GL_STENCIL_TEST );
render_water_texture( &gate_view );
glDisable( GL_STENCIL_TEST );
render_water_texture( &gate_view );
- fb_use( NULL );
+ render_fb_bind( gpipeline.fb_main );
+
glEnable( GL_STENCIL_TEST );
render_water_surface( &gate_view );
glEnable( GL_STENCIL_TEST );
render_water_surface( &gate_view );