- render_world( projection, cam_new );
-
- if( grender.high_qual )
- {
- /*
- * TODO: Need to find a way to draw a stencil buffer into the water
- * rendering
- */
-
- render_water_texture( cam_new );
- fb_use( &grender.fb );
-
- render_water_surface( projection, cam_new );
- fb_use( NULL );
-
- shader_gate_use();
-
- shader_gate_uPv( vg_pv );
- shader_gate_uMdl( gate_xform );
-
- fb_bindtex( &grender.fb, 0 );
-
- shader_gate_uCam( viewpos );
- shader_gate_uTexMain( 0 );
- shader_gate_uTexWater( 1 );
- shader_gate_uTime( vg_time*0.25f );
- shader_gate_uInvRes( (v2f){
- 1.0f / (float)vg_window_x,
- 1.0f / (float)vg_window_y });
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glBlendEquation(GL_FUNC_ADD);