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some gate improvements
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_gate.h
diff --git
a/world_gate.h
b/world_gate.h
index b45c70d86c0f1ce3efb3896d1fa11dd79a3a97cc..4b3299aded23d2e47caf2b18388c361268e7e873 100644
(file)
--- a/
world_gate.h
+++ b/
world_gate.h
@@
-20,7
+20,7
@@
VG_STATIC void world_gates_init(void);
VG_STATIC void gate_transform_update( ent_gate *gate );
VG_STATIC void world_link_nonlocal_async( void *payload, u32 size );
VG_STATIC void world_unlink_nonlocal( world_instance *world );
VG_STATIC void gate_transform_update( ent_gate *gate );
VG_STATIC void world_link_nonlocal_async( void *payload, u32 size );
VG_STATIC void world_unlink_nonlocal( world_instance *world );
-VG_STATIC int render_gate( world_instance *world_inside,
+VG_STATIC int render_gate( world_instance *world
, world_instance *world
_inside,
ent_gate *gate, camera *cam, int layer_depth );
VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last );
ent_gate *gate, camera *cam, int layer_depth );
VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last );