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foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_gate.h
diff --git
a/world_gate.h
b/world_gate.h
index 2201f766f00ed79fe26de1aa4ed36b75616c2383..151e428ff7be1172dd9d761572ac2cc097a91f33 100644
(file)
--- a/
world_gate.h
+++ b/
world_gate.h
@@
-29,4
+29,9
@@
static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last );
static void ent_gate_call( world_instance *world, ent_call *call );
static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl );
static void ent_gate_call( world_instance *world, ent_call *call );
static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl );
+static void world_link_nonlocal_async( void *payload, u32 size );
+static void world_unlink_nonlocal( world_instance *world );
+static void render_gate_unlinked( world_instance *world,
+ ent_gate *gate, camera *cam );
+
#endif /* WORLD_GATE_H */
#endif /* WORLD_GATE_H */