mesh_bind( &world->mesh_no_collide );
for( u32 i=0; i<gate->submesh_count; i++ ){
mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
mesh_bind( &world->mesh_no_collide );
for( u32 i=0; i<gate->submesh_count; i++ ){
mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,