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npcs and tutorial stuff
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_entity.h
diff --git
a/world_entity.h
b/world_entity.h
index df5cbfadac5c3dc1cb25490652d56352720ec32e..f9a3ec9447212b8428b743dd7e1fb681432636a3 100644
(file)
--- a/
world_entity.h
+++ b/
world_entity.h
@@
-24,10
+24,14
@@
void entity_bh_debug( void *user, u32 item_index );
void entity_bh_closest( void *user, u32 item_index, v3f point,
v3f closest );
void entity_bh_closest( void *user, u32 item_index, v3f point,
v3f closest );
-void world_entity_focus( u32 entity_id );
+void world_entity_set_focus( u32 entity_id );
+void world_entity_focus_modal(void);
+
+void world_entity_exit_modal(void);
+void world_entity_clear_focus(void);
+
void world_entity_focus_preupdate(void);
void world_entity_focus_render(void);
void world_entity_focus_preupdate(void);
void world_entity_focus_render(void);
-void world_entity_unfocus();
void world_entity_focus_camera( world_instance *world, u32 uid );
void update_ach_models(void);
void world_entity_focus_camera( world_instance *world, u32 uid );
void update_ach_models(void);