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collision layers
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_entity.h
diff --git
a/world_entity.h
b/world_entity.h
index eca698ad8bfaa7db84bc2d813f7f883e997e2ae5..c3af72a398d4e717bf986e81322aa9555645df73 100644
(file)
--- a/
world_entity.h
+++ b/
world_entity.h
@@
-4,12
+4,16
@@
#include "world.h"
#include "entity.h"
#include "bvh.h"
#include "world.h"
#include "entity.h"
#include "bvh.h"
+#include "save.h"
+#include "vg/vg_msg.h"
-VG_STATIC void world_gen_entities_init(
void
);
+VG_STATIC void world_gen_entities_init(
world_instance *world
);
VG_STATIC ent_spawn *world_find_spawn_by_name( world_instance *world,
const char *name );
VG_STATIC ent_spawn *world_find_closest_spawn( world_instance *world,
v3f position );
VG_STATIC ent_spawn *world_find_spawn_by_name( world_instance *world,
const char *name );
VG_STATIC ent_spawn *world_find_closest_spawn( world_instance *world,
v3f position );
+VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav );
+VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav );
VG_STATIC void ent_volume_call( world_instance *world, ent_call *call );
VG_STATIC void ent_audio_call( world_instance *world, ent_call *call );
VG_STATIC void ent_volume_call( world_instance *world, ent_call *call );
VG_STATIC void ent_audio_call( world_instance *world, ent_call *call );