+/*
+ * used for relinking multi-world data. ran anytime the world setup changes
+ */
+static void world_entity_relink( world_instance *world ){
+ vg_info( "entity_relink(%d)\n", world - world_static.instances );
+ for( u32 i=0; i<mdl_arrcount(&world->ent_miniworld); i++ ){
+ ent_miniworld *miniworld = mdl_arritm( &world->ent_miniworld, i );
+ miniworld->purpose = k_world_purpose_invalid;
+
+ const char *uid = mdl_pstr( &world->meta, miniworld->pstr_world );
+ addon_alias q;
+ addon_uid_to_alias( uid, &q );
+
+ u32 addon_id = addon_match( &q );
+ if( addon_id != 0xffffffff ){
+ addon_reg *reg = get_addon_from_index( k_addon_type_world, addon_id );
+
+ for( int j=0; j<k_world_max; j ++ ){
+ world_instance *other = &world_static.instances[j];
+ if( other == world ) continue;
+ if( (other->status == k_world_status_loaded) &&
+ (world_static.instance_addons[j] == reg) ){
+ miniworld->purpose = j;
+ break;
+ }
+ }
+ }
+ }
+}
+
+static void world_entity_serialize( world_instance *world, vg_msg *sav ){