u32 type = mdl_entity_id_type( world_static.focused_entity ),
index = mdl_entity_id_id( world_static.focused_entity );
world_instance *world = world_current_instance();
if( type == k_ent_skateshop ){
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
u32 type = mdl_entity_id_type( world_static.focused_entity ),
index = mdl_entity_id_id( world_static.focused_entity );
world_instance *world = world_current_instance();
if( type == k_ent_skateshop ){
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );