-static void world_fadeout_audio( world_instance *world );
-static void world_audio_sample_distances( v3f co, int *index, float *value );
-static enum audio_sprite_type world_audio_sample_sprite_random( v3f origin,
- v3f output );
-
-#endif /* WORLD_AUDIO_H */
+void world_fadeout_audio( world_instance *world );
+void world_audio_sample_distances( v3f co, int *index, float *value );
+enum audio_sprite_type
+world_audio_sample_sprite_random( v3f origin, v3f output );