enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output)
{
v3f chance = { (vg_randf64()-0.5f) * 30.0f,
enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output)
{
v3f chance = { (vg_randf64()-0.5f) * 30.0f,