vg_info( "Loading other world systems\n" );
vg_loader_step( world_render_init, NULL );
vg_info( "Loading other world systems\n" );
vg_loader_step( world_render_init, NULL );
vg_loader_step( world_water_init, NULL );
vg_loader_step( world_gates_init, NULL );
vg_loader_step( world_routes_init, NULL );
vg_loader_step( world_water_init, NULL );
vg_loader_step( world_gates_init, NULL );
vg_loader_step( world_routes_init, NULL );
- for( int i=0; i<world->route_count; i++ )
- {
- float d = v3_dist2( world->routes[i].scoreboard_transform[3], pos );
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+ float dist = v3_dist2( route->board_transform[3], pos );