*scene_no_collide,
*scene_lines;
*scene_no_collide,
*scene_lines;
- struct grind_edge
- {
- v3f p0, p1;
- }
- *grind_edges;
- u32 grind_edge_count;
-
/* spacial mappings */
bh_tree *audio_bh,
*trigger_bh,
/* spacial mappings */
bh_tree *audio_bh,
*trigger_bh,
/* graphics */
glmesh mesh_route_lines;
/* graphics */
glmesh mesh_route_lines;